PENERAPAN MEDIA INTERAKTIF QUIZIZZ SEBAGAI ALAT EVALUASI PEMBELAJARAN SISWA KELAS X MAS ALWASHLIYAH PANGKALAN BERANDAN
Keywords:
Quizizz, Learning Evaluation, Learning OutcomesAbstract
This study aims to analyze the implementation procedures, student responses, obstacles, and the impact of Quizizz on the effectiveness of evaluation and learning outcomes at MAS Al-Washliyah Pangkalan Berandan. Using a qualitative descriptive method, data was collected through interviews and observations with teachers, school leaders, and grade X students. The results of the study indicate: (1) Implementation was carried out systematically in three stages (planning, execution, analysis), supported by teacher socialization and guidance. (2) Student responses were very positive, driven by the learning-by-play feature that changed the exam atmosphere to be relaxed and significantly increased motivation and learning engagement. (3) The main obstacles were technical factors (unstable internet network and the quality of student devices), which were overcome through teacher initiation (additional time and rejoin permission) and school support for network strengthening. (4) The impact of Quizizz was positive and significant, marked by increased evaluation effectiveness through the provision of detailed diagnostic data for teachers and instant feedback that fostered student learning independence. Overall, Quizizz proved effective in facilitating interactive, accountable, and adaptive evaluation to the demands of digital learning.


